The free version of Resolve is surprisingly capable, but for $299, you can buy the Studio version, and it has a couple key features that I'd like to pay attention to. Last, as strange as it sounds, you're going to want a three button mouse for a couple features in the color page. And again, the idea that you should have some very fast origin, including a 512GB SSD for your primary system as a minimum. OpenCL 1.2 or CUDA 3.0 are what's necessary to get our performance. 6GB or 8GB would give you even a better situation. When you talk 4,6, or 8K, I can't say enough that you could use more RAM than this. You're going to get subpar performance if you don't have at least that, with 3-4GB for HD and 4GB as a minimum for UHD+ sizes. On the GPU side, on the other hand, I would recommend at least 2GB as a minimum on your GPU. Again, more is always better, especially if you're running other applications. While there's just an i5 as a minimum, I would suggest highly an i7 or one of the brand new AMD Ryzen processors. Color and effects though, are all GPU-based. So codecs like ProRes, DNX, decode this way. This would be everything, short of things like RED and DPX. You can't neglect any one over any other. Generally, our system specifications are a blend of good CPU and GPU and drive speed. We're just talking about what makes the software function. One note, I'm not talking about the lighting calibrated setups that are necessary to color grading. Resolve's requirements are very similar to other editorial systems, but have a couple key differences.
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June 2023
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